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Results for Video Games, Game Design, Game Studies. 11 records matched your search request.
Areas of expertise: Game Design, Computer Science, Video Games, Game Design, Game Studies, Software, Software Engineering, Game Technology
Biography, Education and Training
PhD, Information and Computer Science, Univ. of California, Irvine, 2000. MS, Information and Computer Science, Univ. of California, Irvine, 1994. BS, Electrical Engineering, Rensselaer Polytechnic Institute, 1989.
Press Contact
semurray@ucsc.edu
Areas of expertise: Visual Culture, Video Games, Game Design, Game Studies, Game Studies, Visual Arts, Contemporary Art, Contemporary Cinema, Digital Media, New Media, Critical Theory, Cultural Studies
Biography, Education and Training
Ph.D., Cornell University, Ithaca, NY M.A., Cornell University, Ithaca, NY M.F.A., University of California, Irvine, CA B.F.A., Occidental College, Los Angeles, CA
Areas of expertise: Health and Wellness, Human Computer Interaction, Video Games, Game Design, Game Studies, Design
Press Contact
Tim Stephens
Senior Public Information Representative, Science & Engineering
stephens@ucsc.edu
831-459-4352
Areas of expertise: Video Games, Game Design, Game Studies, Fiction, Digital Media, Digital Humanities, Digital Arts, Game Studies, Game Technology, Game Design, Artificial Intelligence, New Media
Biography, Education and Training
Noah Wardrip-Fruin is a Professor of Computational Media at the University of California, Santa Cruz, where he co-directs the Expressive Intelligence Studio, a technical and cultural research group. Noah's research areas include new models of storytelling in games, how games express ideas through play, the literary possibilities of computational media, and how cultural software can be preserved, discovered, and cited. Noah has authored or co-edited five books on games and digital media f... more »
Areas of expertise: Digital Media, New Media, Video Games, Game Design, Game Studies, Animation, Documentary Film, Experimental Film, Activism
Biography, Education and Training
As a first-generation middle school, high school, and college graduate, I was fortunate to attend and earn my B.F.A. from The Cooper Union for the Advancement of Science and Art, an institution with a radically progressive history founded on the belief that advanced education should be free. It was here that my nascent interest in community building conceptually merged with art practice, media-making, and humanities scholarship, thereby laying a foundation for research into creative embodied app... more »
Areas of expertise: Art, Digital Arts, Video Games, Game Design, Game Studies, Game Technology
Biography, Education and Training
Ed has been teaching game students at UCSC since 2015 in hands-on digital art creation for video games. Much of his focus has been on instructing students in digital art through studio courses in digital painting, 3D modeling, texturing, rigging and animation. Having been a founder of two Independent video game companies(Santa Cruz Games and Boing, inc.), Ed started his work in the video game industry in 2000 with experience as a Senior Animator, Producer, Game Designer, as well as a 3D Generali... more »
Areas of expertise: Queer Studies, Game Design, Game Studies, Video Games, Game Design, Game Studies, New Media, Design
Biography, Education and Training
dani (she/they) is a game designer and educator currently lecturing at UC Santa Cruz. She has studied computer science and game design ever since discovering an interest during high school. After loving a couple of design-centric courses, they switched their undergraduate major from Computer Science: Game Design to Art and Design: Games & Playable Media. Currently, she is currently lecturing for the Art & Design: Games & Playable Media major at UC Santa Cruz. dani is passionate abou... more »
Associate Professor
Computational Media, Baskin School of Engineering, Center for Computational ExperienceAreas of expertise: Human Computer Interaction, Virtual Reality, Immersive, and Augmented Reality Environments, Game Technology, Video Games, Game Design, Game Studies, Computer Engineering
Biography, Education and Training
My life has led me through a journey of varying experiences such as optimizing autonomous drones with NASA Researchers, working security for Super Bowl 50, creating efficient traffic management systems, assembling high voltage electric car circuits, coaching K-8 judo, fiddling around with robotic exosuits, building robotic doggos, and designing interactive virtual environments. After tearing my elbow in a national judo match and undergoing reconstructive surgery, I became a passionate developer ... more »
Areas of expertise: Labor and Social Movements, Digital Media, Video Games, Game Design, Game Studies, Gender Studies, China
Biography, Education and Training
Mengyang (Zoe) Zhao is an activist scholar specializing in the intersections of technology, work, and social movements in a global context. Their current book project delves into platform-based video game services in China. Their art practice leverages gamification to reimagine ways of commoning and queering the care infrastructure.
Press Contact
Shannon Deoul
shannon@razpr.com
Areas of expertise: Digital Arts, Performance, Virtual Reality, Immersive, and Augmented Reality Environments, Digital Humanities, Writing, Direction (Theater), Literature, Video Games, Game Design, Game Studies, New Media
Biography, Education and Training
Samantha Gorman is an interdisciplinary writer, director and artist who does practice-based research in interactive narrative, games, digital performance/theater, and the theory and practice of immersive media (AR/VR). Since 2014, she has been the co-lead of established art/game studio Tender Claws. She is known for projects that make critical, creative interventions in form/technology (e-readers, mobile VR, AR, machine learning, biometrics), while also functioning as commercially relea... more »
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