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Results for Video Games, Game Design, Game Studies. 11 records matched your search request.


Jim Whitehead

Jim Whitehead

Associate Dean for Undergraduate Experience, Professor

Computational Media

Areas of expertise: Game Design, Computer Science, Video Games, Game Design, Game Studies, Software, Software Engineering, Game Technology


Biography, Education and Training

PhD, Information and Computer Science, Univ. of California, Irvine, 2000. MS, Information and Computer Science, Univ. of California, Irvine, 1994. BS, Electrical Engineering, Rensselaer Polytechnic Institute, 1989.

Press Contact

semurray@ucsc.edu


Areas of expertise: Visual Culture, Video Games, Game Design, Game Studies, Game Studies, Visual Arts, Contemporary Art, Contemporary Cinema, Digital Media, New Media, Critical Theory, Cultural Studies


Biography, Education and Training

Ph.D., Cornell University, Ithaca, NY M.A., Cornell University, Ithaca, NY M.F.A., University of California, Irvine, CA B.F.A., Occidental College, Los Angeles, CA

Press Contact

Tim Stephens

Senior Public Information Representative, Science & Engineering

stephens@ucsc.edu

831-459-4352


Areas of expertise: Video Games, Game Design, Game Studies, Fiction, Digital Media, Digital Humanities, Digital Arts, Game Studies, Game Technology, Game Design, Artificial Intelligence, New Media


Biography, Education and Training

Noah Wardrip-Fruin is a Professor of Computational Media at the University of California, Santa Cruz, where he co-directs the Expressive Intelligence Studio, a technical and cultural research group.  Noah's research areas include new models of storytelling in games, how games express ideas through play, the literary possibilities of computational media, and how cultural software can be preserved, discovered, and cited. Noah has authored or co-edited five books on games and digital media f... more »


Areas of expertise: Digital Media, New Media, Video Games, Game Design, Game Studies, Animation, Documentary Film, Experimental Film, Activism


Biography, Education and Training

As a first-generation middle school, high school, and college graduate, I was fortunate to attend and earn my B.F.A. from The Cooper Union for the Advancement of Science and Art, an institution with a radically progressive history founded on the belief that advanced education should be free. It was here that my nascent interest in community building conceptually merged with art practice, media-making, and humanities scholarship, thereby laying a foundation for research into creative embodied app... more »

Ed Gregor

Ed Gregor

Continuing Lecturer

Art Department

Areas of expertise: Art, Digital Arts, Video Games, Game Design, Game Studies, Game Technology


Biography, Education and Training

Ed has been teaching game students at UCSC since 2015 in hands-on digital art creation for video games. Much of his focus has been on instructing students in digital art through studio courses in digital painting, 3D modeling, texturing, rigging and animation. Having been a founder of two Independent video game companies(Santa Cruz Games and Boing, inc.), Ed started his work in the video game industry in 2000 with experience as a Senior Animator, Producer, Game Designer, as well as a 3D Generali... more »

dani wright

dani wright

Lecturer of Art & Design: Games & Playable Media

Arts Division

Areas of expertise: Queer Studies, Game Design, Game Studies, Video Games, Game Design, Game Studies, New Media, Design


Biography, Education and Training

dani (she/they) is a game designer and educator currently lecturing at UC Santa Cruz. She has studied computer science and game design ever since discovering an interest during high school. After loving a couple of design-centric courses, they switched their undergraduate major from Computer Science: Game Design to Art and Design: Games & Playable Media. Currently, she is currently lecturing for the Art & Design: Games & Playable Media major at UC Santa Cruz. dani is passionate abou... more »

Aviv Elor

Aviv Elor

Adjunct Professor, Co-Founder of Immergo Labs

Computational Media

Areas of expertise: Human Computer Interaction, Virtual Reality, Immersive, and Augmented Reality Environments, Game Technology, Video Games, Game Design, Game Studies, Computer Engineering


Biography, Education and Training

My life has led me through a journey of varying experiences such as optimizing autonomous drones with NASA Researchers, working security for Super Bowl 50, creating efficient traffic management systems, assembling high voltage electric car circuits, coaching K-8 judo, fiddling around with robotic exosuits, building robotic doggos, and designing interactive virtual environments. After tearing my elbow in a national judo match and undergoing reconstructive surgery, I became a passionate developer ... more »


Areas of expertise: Labor and Social Movements, Digital Media, Video Games, Game Design, Game Studies, Gender Studies, China


Biography, Education and Training

Mengyang (Zoe) Zhao is an activist scholar specializing in the intersections of technology, work, and social movements in a global context. Their current book project delves into platform-based video game services in China. Their art practice leverages gamification to reimagine ways of commoning and queering the care infrastructure.

Samantha Gorman

Samantha Gorman

Assistant Teaching Professor

Computational Media

Press Contact

Shannon Deoul

shannon@razpr.com


Areas of expertise: Digital Arts, Performance, Virtual Reality, Immersive, and Augmented Reality Environments, Digital Humanities, Writing, Direction (Theater), Literature, Video Games, Game Design, Game Studies, New Media


Biography, Education and Training

Samantha Gorman is an interdisciplinary writer, director and artist who does practice-based research in interactive narrative, games, digital performance/theater, and the theory and practice of immersive media (AR/VR). Since 2014, she has been the co-lead of established art/game studio Tender Claws.   She is known for projects that make critical, creative interventions in form/technology (e-readers, mobile VR, AR, machine learning, biometrics), while also functioning as commercially relea... more »

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