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Baskin School of Engineering
Computational Media
Professor
Faculty
Digital Arts and New Media
Regular Faculty
Health and Wellness
Human Computer Interaction
Video Games, Game Design, Game Studies
Design
Engineering Building 2
331
By email appointment
SOE3
- Human-computer interaction
- Human factors and ergonomics
- Accessibility
- Assistive technology
- Usability
- Empirical studies
- Human-centered design
- Hsieh, T., Funamura, J., Roth, C., Rubin, Z., Kurniawan, S., Tollefson, T. Developing a novel speech intervention iPad game for children with cleft palate: A pilot study. JAMA Facial Plastic Surgery 17(4), 309-311.
- Flores, G., Kurniawan, S., Manduchi, R., Martinson, E., Morales, L., Sisbot, E. A. Vibrotactile Guidance for Wayfinding of Blind Walkers. IEEE Transactions on Haptics, Special Issue on Haptic Assistive Technology for Individuals who are Visually Impaired, 8(3), 306-317.
- Harada, S., Sato, D., Adams, D., Kurniawan, S., Takagi, H., Asakawa, C. Accessible Photo Album: Enhancing the Photo Sharing Experience for People with Visual Impairment. Proc. CHI 2013, pp. 2127-2136.
- Arteaga, S.M. , Gonzalez, V.M., Kurniawan, S., Benavides, R.A. Mobile games and design requirements to increase teenagers' physical activity. Pervasive and Mobile Computing 8(6), 900-908.
- Sporka, A.J., Felzer, T., Kurniawan, S., Polacek, O., Haiduk, P., MacKenzie, I.S. CHANTI: Predictive Text Entry Using Non-verbal Vocal Input. Proc. of CHI 2011, Vancouver, BC, Canada, May 7-12, 2011, pp. 2463-2472.
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