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  Alison Rebecca Crosby

Alison Rebecca Crosby

Graduate Student

 

Baskin School of Engineering

Computational Media

Graduate Student

Computational Media

Graduate

Engineering Building 2

No Mailstop

I am a current Computational Media Ph.D. candidate at UC Santa Cruz, Baskin School of Engineering. My current projects broadly involve Human-Computer Interaction (HCI) research such as: designing a VR game with Unity for training people on how to evacuate their house during a wildfire, interviewing and analyzing data on the use of a telepresence system for marine science research, and interviewing marine scientists to better understand the need for enabling human-AI interfaces for processing visual data.

I graduated from UC Merced in May 2019 with a bachelor’s degree in Cognitive Science. While at UCM, I worked as a Research Assistant in a neuroscience lab using Transcranial Magnetic Stimulation (TMS), a Motion Capture room, and robotic exoskeleton equipment for various research purposes. I also worked in an evolutionary psychology lab where I acted as lab manager for a semester. I created a novel decision-making task for judgment and decision-making research involving a robot.

After graduating with my bachelor's, I worked for 1.5 years in the Silicon Valley at a vendor company, Lodestone, to one of the world's largest social media companies. I started as an entry-level Data Quality Analyst in the Search department and then transitioned to a Lead role in the ARVR department, where I led a team of 10 analysts working on eye, face, and hand-tracking projects.

  • Human-Computer Interaction Research
  • User-Centered Design
  • Thematic Analysis
  • Prototyping
  • Game Design
  • Unity VR
  • Qualtrics
  • R

Applying user-centered design approaches to real-world issues. 

Elor, A., Thang, T., Hughes, B. P., Crosby, A., Phung, A., Gonzalez, E., ... & Takayama, L. (2021, December). Catching Jellies in immersive virtual reality: A comparative teleoperation study of ROVs in underwater capture tasks. In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (pp. 1-10).

Crosby, A., Orenstein, E. C., Poulton, S. E., Bell, K. L., Woodward, B., Ruhl, H., ... & Forbes, A. G. (2023, April). Designing Ocean Vision AI: An investigation of community needs for imaging-based ocean conservation. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-16).

Loh, Z., Crosby, A., Kurniawan, S., & Castro, S. C. (2023, September). Toward evacuation training in virtual reality: requirements gathering for wildfire experiences. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 67, No. 1, pp. 1989-1994). Sage CA: Los Angeles, CA: SAGE Publications.

Crosby, A., & Johns, M. J. (2024, October). Supporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation. In 30th ACM Symposium on Virtual Reality Software and Technology (pp. 1-2).

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