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Baskin School of Engineering
Computational Media
Ph.D. Candidate
Computational Media
Graduate
Engineering Building 2
262
E2 @262
No Mailstop
Anya Osborne is a PhD student in Computational Media at Jack Baskin School of Engineering at University of California, Santa Cruz. Her research focuses on advancing user experiences in social VR and Mixed Reality platforms, fostering multidisciplinary approaches and games industry collaborations in design and development processes. With BS and MS degrees in Psychology from St. Petersburg State University (Russia), and MA degree in Human Computer Interaction (HCI) and Game Design from Michigan State University, Anya has dedicated her professional journey to creating interactive and engaging new media products that serve people’s needs, bring more fun to the world, and support social interactions.
CHI PLAY Student Game Design Competition Certificate for (Samsung Gear VR), Austin, TX, USA 2016
International Game Developers Association (IGDA) scholar at GDC 2016
Muskie Summer Internship scholar, USA, 2016
Outstanding MA Student Leader Award, Michigan State University, 2016
Fulbright Student Scholar, USA, 2014 – 2016
MI MA Academic Merit Award, Michigan State University, USA, 2015
Young Professionals in Foreign Policy Award, USA, 2012
Centre for German and European Studies Award in St. Petersburg, Russia, 2010
DAAD (German Academic Exchange Service) scholarship, 2010
Joshua Mcveigh-schultz, Anya Osborne, Max Kreminski, Sean Fernandes, Sabrina Fielder, Victor Li, and Katherine Isbister. 2021. Social Superpowers in Social VR. Social VR: A New Medium for Remote Communication & Collaboration 2021 Workshop in 2021 ACM CHI Virtual Conference on Human Factors in Computing Systems.
Joshua McVeigh-Schultz, Anya Osborne, and Katherine Isbister. 2019. Shaping Pro-Social Interaction in VR: An Emerging Design Framework. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 564, 1–12.
Anya Osborne, Joshua McVeigh-Schultz, and Katherine Isbister. 2019. Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 241–252.
Lucas Martins de Souza, Irem Gokce Yildirim, Anya Osborne, and Taiwoo Park. 2016. World Of Riders: Exercising is Fun. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). Association for Computing Machinery, New York, NY, USA, 55–60.
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