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Baskin School of Engineering
Computational Media
Adjunct Professor
Co-Founder of Immergo Labs
Faculty
Adjunct Faculty
Human Computer Interaction
Virtual Reality, Immersive, and Augmented Reality Environments
Game Technology
Video Games, Game Design, Game Studies
Computer Engineering
Engineering Building 2
E2 580
Engineering
My life has led me through a journey of varying experiences such as optimizing autonomous drones with NASA Researchers, working security for Super Bowl 50, creating efficient traffic management systems, assembling high voltage electric car circuits, coaching K-8 judo, fiddling around with robotic exosuits, building robotic doggos, and designing interactive virtual environments. After tearing my elbow in a national judo match and undergoing reconstructive surgery, I became a passionate developer for assistive technology and personalized experiences.
My primary research explores extended reality by combining immersive environments, wearable robotics, and biofeedback with a focus in iSTAR (immersive Systems Towards Assisting Reality/Recovery/Rehabilitation). I aim to augment assistive technologies through gamification by creating interactive experiences that are both physically and emotionally intelligent in assisting users. Currently, I have had the opportunity to become a published ACM and IEEE author in this research area, as well as learn from organizations like the National Institute of Health, Meta (Oculus/Facebook) Reality Labs, Walt Disney Imagineering, Warner Bros Entertainment, Google Daydream/Cloud, and Valent Power.
I enjoy growing my skills, learning new concepts, and applying them in creative ways to develop fascinating experiences that make a difference in people’s lives. My interests are in human-computer interaction, immersive media, robotics, affective computing, user experience, and emerging technologies. I welcome new opportunities as well as collaborations and invite those interested to reach out to me.
Researcher, Co-Founder, and Doctor of Computational Media with a previous bachelors degree in Robotics and Electrical Engineering from University of California, Santa Cruz. Areas of work include human-computer interaction, immersive media, robotics, affective computing, user experience, and emerging technologies. My primary research explores virtual reality by combining immersive environments, wearable robotics, and biofeedback. I aim to augment healthcare by gamifying physical therapy to create interactive experiences that are both physically and emotionally intelligent in assisting users in rehabilitation. Additionally, I collaborate with a variety of academic and industry groups on XR projects relating to Genomics, Mental Health, Autonomous Systems, Interactive Visualization, and more. I am affiliated with ASSIST Labs and was previously advised under Professor Sri Kurniawan.
I enjoy growing my skills, learning new concepts, and applying them in creative ways to develop fascinating experiences that make a difference in people’s lives. My interests are in human-computer interaction, immersive media, robotics, affective computing, user experience, and emerging technologies.
Computational Media, Human-Computer Interaction, Computer Engineering, and Electrical Engineering
Honors listed at https://www.linkedin.com/in/avivelor/
Publications can be found at https://scholar.google.com/citations?user=vg9IlO8AAAAJ&hl=en
Recordings can be found at https://www.youtube.com/channel/UCHoWjszJkEgpvYwpbna_Dwg
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